For Linux gamers, Steam is actually offering a useful service rather than merely being one more thing that wants to be constantly running in the background.Ĭhoice really is a great thing, it would be nice if all publishers published on all the stores.
Until the last few years, I very much preferred downloading standalone installers from GOG or Humble Bundle, but as a Linux gamer, Steam's integration of Proton/Wine has made it an incredibly convenient option.Ī few years ago I just ignored any games that weren't natively released for Linux, but now if I see an interesting Windows game, I just do a quick web search to see if it runs well in Proton, and if it does, I just buy it on Steam and install it like any other Linux game, and it works. Let me install it standalone or from the store of my choice. Just let me buy the fucking games and let me play, dammit!Īs Gabe once said: Piracy is a content delivery issue, not a pricing one.Īye, I hate it when a game forces me to use Steam. It will be important to test denuvo along the way to find any issues early rather than late.ĭRM really is not going to save games, most people buy games now, the thing that is going to keep promoting piracy in the end of the day is rising costs developers use to launch the game.Īlso dumb politics, like forcing the use of a specific store (Epic) or demanding custom accounts on some own dumb platform. Probably most likely is that they co-build a clean and denuvo executable.
With the way Denuvo works (by obfuscating the actual code to add hard-to-find security checks), implementing it on non-final builds of the game that people are still working on is at best a waste of time and at worst actively hampering development. I am not a Bethesda developer, but my guess is that Denuvo DRM is added as basically the last step in the development process, after all the work on the actual game is done. Seems like "the cure is worse than the disease" as far as actual quality of work, not factoring in sales / revenue at allĪlso, I do not envy whomever was responsible for quality checking / setting up the CI / CD pipelines that resulted in that sans-DRM exe getting out into the wild. And if they have to do that, they must be really desperate to buy a few days of piracy evasion, but I'm just a DevOps Linux Monkey, not on the sales / accounting / whatever side. SE launches preload today and puts Denuvo mention back on, not a mistake, is actually going to have Denuvo. People assume no Denuvo and was a mistake.
Honest question: why were they using a DRM free version of the executable? I'm presuming debugging and testing purposes and eliminating any possible variables that would affect said debugging and testing. SE sneaks a 'Denuvo' mention on the Steam page on February 23rd, takes it down when people notice and there is backlash.